﻿using System.Runtime.Serialization;
using UnityEngine.Scripting;

namespace GMME.Model
{
    [DataContract]
    public class ErrorResult
    {
        /**
         * 结果码
         */
        [DataMember(Name = "code")]
        [Preserve]
        public int Code { get; set; }

        /**
         * 处理结果信息
         */
        [DataMember(Name = "msg")]
        [Preserve]
        public string Msg { get; set; }
    }
}